Very, Very, Tremendously
Release Year: 2021
Civilisation is a sewer. We think that garbage is the corpse of a commodity, because it loses its functionality, but we use a lot of 3d models of garbage in video games to decorate the virtual reality. We fill the volcano with residents’ excrement in the city simulation game, and let it erupt to flood the city, and we make a living by scavenging wastes on real garbage mountains, earning a few dollars per day. While we refer to crypto currency technology as a decentralized accounting method, we see that centralized capital uses it for asset appreciation. We, we, very, very, tremendously.
Casts & Crews:
LIU Guangli
Directors
2021 Beijing International Short Film Festival, China
Drawing on the threads of Virtual Currency and Digital Junk, Very, Very, Tremendously seeks to discuss how the acts of production and consumption from the virtual world interact systematically with reality, whilst also mirrors how the 'two realities' coexist in geopolitical conflict. The virtual, as a potential to be realised in the actual, is becoming a reality. Our attention is seized unawares towards being present and leads to generating an alternative reality. Behind the decentralised monetary system are centralized mining farms. The virtual objects that vanished out of the air in video games also, to an extent, shift our anxiety regarding the increasingly squeezed space of reality.
A section of the animation features 3D junk from the American video game Battlefield 4 (2013), which was banned for its content in mainland China. A statement was taken from an unannounced video statement Trump made at the White House on the 2nd of December 2020 at 4 pm and claimed: "may be the most important speech I've ever made".
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Casts & Crews
LIU Guangli
Director